Good Coffee, Great Coffee
Game Design Intern
2026
• Contributed to a 20% increase in playtime and the largest IAP revenue for an event in Good Coffee, Great Coffee
• Owned the design and balance for the fourth installment of the “Magic Cup Event,” set to launch in late-July
Skyglow
Game Design Intern
2024
• Implemented gameplay mechanics and refined game systems to improve the core gameplay loop
• Designed levels to support player platforming experience with scaling difficulty for increased engagement
Mermory
Systems Design Intern
2025
• Authored the final Game Design Document outlining core mechanics and systems to structure development
• Ideated and iterated on game concepts to establish a core gameplay loop tailored to flashcard learning algorithms
Bubble Girl Meets World
Level Designer
2025
• Created levels focused on open platforming layouts to encourage player freedom in utilizing game mechanics
• Exhibited my game and presented the ideation and prototyping process at Open Sauce 2025
Vortex Vertigo
Game Designer
2025
• Built a game meant for an arcade cabinet suitable for touring museums during the Phenomenal Arcade Game Jam
• Prototyped arcade-style mechanics to clarify player objectives and enhance gameplay flow
Sparks
Solo Project
2025
Photo Trip!
Solo Project
2024